Due date is finally upon us and I have....about a third of a model to do and then we are all done and dusted!
the last pod racer which has been a pain to put together! I had a bit of help in doing this but hopefully it will look good at the end of it all!
one more! then burning onto cd, printing the paperwork out and then all done!
.....hopefully
Friday 13 November 2015
Monday 9 November 2015
Pod racer 2 in the making
Pod racer 2 in the making, currently trying to re-create Anakin Skywalker's Pod racer which i can sense is going to be trouble, but so far so good, created one of the engines, adding more detail to make it look better before duplicating it.
Stadium piece
Stadium is finished!
It may look overlapping and not too great but this is good for two reasons, that I can think of.
1. the overlapping makes it look more rough and ground like, desert/rocky environment, and second, when rendered and also rendered into a default colour ,for example, grey, it looks a perfect rocking desert scenery perfect for a pod racing stadium.
It may look overlapping and not too great but this is good for two reasons, that I can think of.
1. the overlapping makes it look more rough and ground like, desert/rocky environment, and second, when rendered and also rendered into a default colour ,for example, grey, it looks a perfect rocking desert scenery perfect for a pod racing stadium.
Deadline Week!!!
Original post 11:07am
Deadline week, 1 model completed, 1 model near finished, I just need to add the height maps to the model and a few tweaks here and there, and then one final pod racer and then all should be done!
The second model is almost complete, The height maps have been created in a different file so will need to just convert the file and import it into the model itself for the pod racing stadium and it should all be finished!
I was thinking of doing the environment by creating a few boulders of regular spheres but just edit and 'scrunch' them up to form boulders and duplicate and resize to make an effective environment, but I have been shown how to use and create height maps so will be using this as it looks a more realistic environment.
Update 12:39pm
Stadium is coming along, i have added a few more height maps to give the scenery more of a desert feel to it.
Height map used from website:
http://www.reallusion.com/iclone/Help/EarthSculptor/Image/Utilizing_Height_Map_05.jpg
I jsut need to sort the boarders out around the edge of the stadium maybe make it a bit bigger and all should be finished!
Deadline week, 1 model completed, 1 model near finished, I just need to add the height maps to the model and a few tweaks here and there, and then one final pod racer and then all should be done!
The second model is almost complete, The height maps have been created in a different file so will need to just convert the file and import it into the model itself for the pod racing stadium and it should all be finished!
I was thinking of doing the environment by creating a few boulders of regular spheres but just edit and 'scrunch' them up to form boulders and duplicate and resize to make an effective environment, but I have been shown how to use and create height maps so will be using this as it looks a more realistic environment.
Update 12:39pm
Stadium is coming along, i have added a few more height maps to give the scenery more of a desert feel to it.
Height map used from website:
http://www.reallusion.com/iclone/Help/EarthSculptor/Image/Utilizing_Height_Map_05.jpg
I jsut need to sort the boarders out around the edge of the stadium maybe make it a bit bigger and all should be finished!
Monday 2 November 2015
Issue #2
More issues!! and probably not the last either! going through to add the blueprints onto max to try and make a pod racer to the normal and precise size, and the blueprints do not match and are different measurements and different views (not as in the top side and front) more of the engines are open where in some views are not.
As you can see form the images above the pod racer pod itself does not match to the top down view, also the engines themselves do not match up either which means i would have to stretch them and it would not be a precise size.
Another example is the side view to the top down view, the images themselves do not line up at all, so I will have to take a blueprint to one side and try to free model this pod racer as it will be more accurate to do it this way than to copy from blueprints that do not match up, and will also give some artistic work to it aswell.
As you can see form the images above the pod racer pod itself does not match to the top down view, also the engines themselves do not match up either which means i would have to stretch them and it would not be a precise size.
Another example is the side view to the top down view, the images themselves do not line up at all, so I will have to take a blueprint to one side and try to free model this pod racer as it will be more accurate to do it this way than to copy from blueprints that do not match up, and will also give some artistic work to it aswell.
Terrain time!
Today I got some help from Mario (again) for setting up and preparing terrains using height maps.
Height maps are basically black and white images showing the intensity of a surface in a black and white image Black being the lowest point and slowly increasing in brightness to finally come to white at the highest intensity.
This is an example of a height map.
http://away3d.googlecode.com/svn/trunk/broomstick/Examples/Away3D/as/embeds/Heightmap.jpg
In the example above, as mentioned before, you can see the black sections and the brighter sections of the image, what will happen is the lighter surfaces will extrude higher and more intense than the darker surfaces creating a terrain.
I plan to use some of these height maps and to edit them and allign them together to create a pod racing terrain, the textures will come at a later date but it should still look amazing.
Height maps are basically black and white images showing the intensity of a surface in a black and white image Black being the lowest point and slowly increasing in brightness to finally come to white at the highest intensity.
http://away3d.googlecode.com/svn/trunk/broomstick/Examples/Away3D/as/embeds/Heightmap.jpg
In the example above, as mentioned before, you can see the black sections and the brighter sections of the image, what will happen is the lighter surfaces will extrude higher and more intense than the darker surfaces creating a terrain.
I plan to use some of these height maps and to edit them and allign them together to create a pod racing terrain, the textures will come at a later date but it should still look amazing.
Stadium problem
So...a problem today, Bridging objects together...
Trying to bridge the yellow stairs together and is easier said than done, because they are no longer a simple polygon to attach the two together. It has become quite the problem.
A simpler alternative, and solution,to this problem is to simply create a staircase, it may not be as detailed, but is a much simpler solution! and also I can bridge and use a board in between each!
Trying to bridge the yellow stairs together and is easier said than done, because they are no longer a simple polygon to attach the two together. It has become quite the problem.
A simpler alternative, and solution,to this problem is to simply create a staircase, it may not be as detailed, but is a much simpler solution! and also I can bridge and use a board in between each!
Stadium in the making!
Another day, another part of the stadium!
The stadium is coming along nicely, Last week we was able to create a ring loop and the follow along the line tool to help with the seating around the stadium so the seats actually follow the curve around so it's easier to mold together and shape in.
So as above we can see the main seating part of the stadium which isn't looking too bad! and also the top left (top view) the ring in which the stadium seating selection will be placed, I have also decided on putting rocks around the bottom half of the stadium so it will be more of an outside environment than a whole stadium.
The stadium is coming along nicely, Last week we was able to create a ring loop and the follow along the line tool to help with the seating around the stadium so the seats actually follow the curve around so it's easier to mold together and shape in.
So as above we can see the main seating part of the stadium which isn't looking too bad! and also the top left (top view) the ring in which the stadium seating selection will be placed, I have also decided on putting rocks around the bottom half of the stadium so it will be more of an outside environment than a whole stadium.
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